Tuesday, 10 April 2018

World Building - a guest post by David Wiley author of Monster Huntress

A guest post by David Wiley

When I sat down to write Monster Huntress, I didn’t know much about the world in which it was taking place. I knew the type of world I wanted, but it transformed and evolved over the course of revisions, always growing either in size or in the details. While the story of Monster Huntress visits only a small portion of the world I’ve created, there are some lessons I’ve learned from J.R.R. Tolkien that have had a ripple effect toward my approach to worldbuilding. The biggest of those lessons was to provide the promise of something greater.

What I mean by that is there is something more out there beyond what the reader is experiencing. There is a larger world, other events going on. There is a rich history, filled with named heroes and battles and events that can be referred to over the course of the book. The reader doesn’t need to know what the Wizard Wars were, for instance, but knowing that there was some massive war hundreds of years ago is important to provide the experience of an aged world. After all, we still refer back to events and wars that waged hundreds, and thousands, of years ago. The same will hold true in a fantasy book, unless it is a newly-formed world. Even new civilizations likely stemmed from somewhere with a history on that world.

Some writers might take the “cut it” approach to those things, and my own editor prodded at some of those. I took a few out but kept others, because I wanted to provide depth to the world - it has a history, after all, even if I haven’t written it yet. It opens the door for significant events to be explored later in shorter forms of fiction, or even a spin-off book that covers some of those things.

There is a scene in the book where Ava comes across a statue of four famous, yet nameless, heroes from the past. Here is the small scene:

The landmark of her journey, a tall statue made from an aquamarine granite, loomed just ahead. Its features were smooth and worn from the weather, their individual faces indistinguishable, but she could still make out the original image carved by the sculptor. It was depicting a trio of men and one woman, a party of unnamed individuals that performed heroic deeds long ago during the Wizard Wars. When Ava was close enough she could read the short inscription at the base of the statue which read: "These four warriors fought to maintain the balance in the world. They fought bravely and their sacrifice for the side of the Light will forever be remembered." The rest of the words had been worn down to the point where they were no longer legible.
Ava sat in her saddle and contemplated the deeds of these bold warriors from the past. Had they not acted perhaps the world would be radically different than the world she was living in now. It was clear, from the inscription that remained, that these four were important in shaping history.

This scene was much longer, originally, giving some physical descriptions and some speculations on their individual roles. Yet I like the concise nature here. It gives you enough to emphasize their importance in making the world like it is, yet doesn’t steal the scene away from the main character. Look for more worldbuilding scenes like this to appear as the world I’ve built continues to grow. After all, Monster Huntress is set in a world with 13 kingdoms. By the end of book one, she’s only set foot into two of them, so the possibility for growth is quite large as she goes on more adventures in the Young Huntress Series.

Want to get started on Monster Huntress? Grab a copy today! 

Want to learn more about the world I’ve built? Check out the earlier stops on the tour and meet some of the characters!

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